News: Social Club cards launched


As promised, Rockstar has released patch 1.07 for Grand Theft Auto V. This patch brings a beta version of the job editor for Grand Theft Auto Online along with a number of changes. The official change log is below, though there are some extra changes that Rockstar didn't mention in the log, including one really worrying change.

  • Players are now able to sell vehicles that they have purchased from websites.
  • Players are now able to run in apartments and garages.
  • Reward for being a good sport has been increased from $1,000 to $2,000
  • Fixed an issue where a character’s tattoos would disappear when encountering cutscenes.
  • Corrected an issue where players could make their vehicles and passengers invisible.
  • Sticky Bombs can no longer be thrown during the countdown for the starts of GTA Races.
  • Resolved issues where players were having problems accessing their accounts.
  • Corrected issues with Bounties.
  • Fixed an issue where players were charged full price for ammo for Grenade Launchers even if they were only buying one Grenade.
  • Fixed an issue where Grenades could be filled up to maximum during UGC GTA Races.
  • Team Balancing has been improved, friends and Crew members are now grouped together and Rank is taken into consideration.
  • Fixed an issue where if a player has banked all of their cash, they were only charged minimal amounts for dying.
  • The Karin Futo can now be recovered normally after being impounded.
  • Fixed an exploit where players were able to clone Tanks.
  • Respawning has been improved to reduce the chance of repeatedly spawning in the same location.
  • Cash rewards have been adjusted in Races, Deathmatches, and Parachuting to allow increases in pay-outs.
  • There is now a 25% RP bonus at the end of Deathmatches, Missions, LTS, Survival, player kills, and AI kills when playing in Free Aim.  This gives extra credit for completing actions with more skill.
  • Until a Race has been verified, players cannot earn RP in UGC Races.
  • Reduced the chance of being noticed by the Cops in stolen vehicles.
  • Impromptu Races can no longer be launched when in certain jobs.
  • Holdup Shopkeepers now have access to Ammu-Nation.  You have been warned.
  • Due to changes in Deathmatches (Weapon Locking), some objectives will no longer appear in this specific type of match.
  • Weapon rewards (e.g. Shotgun in cop car) are blocked during weapon locked Deathmatches.
  • During Weapon Locked Deathmatches, Ammo Drops will not contain Molotovs.
  • Players who do not participate during Survivals can now be flagged as such by other players in the group and removed from the Survival.
  • New icons added for differing types of personal vehicle.
  • New awards added for the Creators.
  • Players are given 1RP for every ‘like’ they receive for their creations in the Creators.
  • Leaderboard functionality has been removed for any non-Rockstar content, i.e. no access to Social Club leaderboards in corona/end of mission, no best laps/personal bests, matched Crew for Head to Head etcetera.
  • Passive Mode is now free ($0) to allow players more options when playing with friends.

The community later discovered a number of extra changes Rockstar did not mention. One such change is the fact that the Rat-Loader, Tornado and the clean variant of the Rebel are now "banned" vehicles and will be removed from your garage forcefully without warning or refund of LSC modifications. Both vehicles spawn normally during multiplayer, do not have any known issues, and can be heavily customized by the player.  When asked why they were removed, Rockstar stated that the Rat-Loader is a "utility vehicle" and they are not meant to be stored in garages. This is actually inaccurate as both Social Club and the game itself classify it as a "muscle car" and many players owned it as it can be customized to look similar to the Hotknife, a collectors edition vehicle. The reason given for the Tornado and the Rebel is that they are supposed to be single player only vehicles, despite spawning in multiplayer.

Now while removing vehicles that weren't supposed to be there is okay with me, especially ones that were hacked in, the part that bugs me is the fact no refunds are given to the player. Many spent well over $100,000 in-game money to customize their Rat-Loader, not exactly chump change unless you glitched your way to the top, just to have it removed for no valid reason. Factor in the fact Rockstar is taking actual money in exchange for in-game money and you can see this is bad practice. There needs to be more transparency and a refunds system in-place for when things like this happen, otherwise what trust can the player have that the $20 he/she spent in real life for virtual goods won't just disappear in the next patch? Rockstar has seemingly been listening to player feedback and making drastic changes to online because of it, so hopefully they listen to the negative feedback they are getting on this issue.

Lighting bolts have been added back to stormy weather in this patch. They were silently removed in one of the early patches. BOOCAKE4U over at GTAForums spotted that a statue over at Vespucci Beach was changed for some reason.


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