News: Social Club cards launched

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Itching for some more content in Grand Theft Auto Online? Rockstar has you covered with the first part of the ILL-GOTTN GAINS update. The update features a number of new vehicles, weapons and clothing items to flaunt your new found wealth with.

New Content – All Platforms

  • Four new vehicles have been added to Legendary Motorsports for Story Mode and GTA Online: Pegassi Osiris, Albany Virgo, Benefactor Stirling GT, and Enus Windsor.
  • Two new vehicles have been added to Elitas Travel for Story Mode and GTA Online: the Buckingham Luxor Deluxe and the Buckingham Swift Deluxe.
  • All new vehicles are available to purchase immediately in Story Mode on Xbox One, PS4 and PC and in GTA Online for all platforms and are deposited straight into the players’ relevant vehicle storage properties in Story Mode for Xbox 360 and PS3.
  • The Combat PDW has been added to Ammu-Nation for Story Mode and GTA Online.
  • The Combat PDW unlocks in Story Mode as the player progresses through the flow on Xbox One, PS4 and PC, is available immediately in Story Mode for Xbox 360, PS3 and is available to purchase in GTA Online for all platforms.
  • 15 new tattoos have been added to the Tattoo Parlors for both Male and Female characters in GTA Online.
  • Hundreds of new clothing items, including new designer outfits and accessories have been added to the Clothes Stores for Male and Female characters in GTA Online.
  • Alternative livery designs for the Enus Windsor are available in the Respray section in Los Santos Customs for Story Mode and GTA Online.

New Content – PS4, Xbox One, and PC Only

  • Luxurious interior activities have been added in GTA Online for passengers in the Luxor Deluxe and Swift Deluxe and are available in first person. Activities available are:
    • Drinking Champagne (Both)
    • Smoking Cigars (Luxor Deluxe)
    • Browsing Internet (Swift Deluxe)
  • Luxury Engravings have been added for a selection of weapons & attachments for Story Mode and GTA Online.
    • Yusuf Amir Luxury Finish is available for the following weapons: Assault Rifle, Carbine Rifle, Pistol, SMG, Marksman Rifle, and Micro SMG.
    • Gilded Gun Metal Finish is available for the following weapons: Advanced Rifle, AP Pistol, Sawed Off Shotgun.
    • Etched Wood Grip Finish is available for the Heavy Pistol and Sniper Rifle.
    • Platinum Pearl Deluxe Finish is available for the Pistol .50.

New Features/Updates - All Platforms

  • All of the vehicle websites have been re-designed on all platforms. The sales page for each vehicle has also been updated for all vehicles excluding bicycles on Xbox One, PS4 and PC.
  • A Friends in Session option has been added to the On Call phone menu in GTA Online. This allows a player to auto invite all friends in session to the Job they are On Call for. Accepting these invites will place their friends On Call too.
  • Better feedback is now given to hosts and players in a lobby as to what is happening with auto-invites.
  • The Clothes and Tattoo shop menus have been re-organized. There are now more menu options and the newest items will appear on the top in each category.
  • The Karin Technical now comes with bulletproof tires when ordered from Pegasus.
  • Flashing help text is now displayed for non-host players on the Job settings screen if the Criminal Mastermind challenge would reset because of the difficulty setting the host has chosen.
  • The Crew Challenge playlists have been removed.
  • Additional methods have been added to complete the "Bribe the Cops and cause havoc" Daily Objective.
  • Vehicles with topless variants now have the option to add or remove the vehicle roof in Los Santos Customs. Sale prices of these vehicles have been rebalanced in line with this change.
  • When calling in an Airstrike, a jet range indicator now appears to show how far away the jet is. Once the jet is nearby, the indicator will turn red.
  • Fixed an issue where award T-shirts were not unlocking properly.
  • Some weapon rebalancing tweaks have been made based on community feedback. The MG and the Combat MG have increased damage, and the Assault Shotgun is now less effective at longer ranges.
  • The hook of the Cargobob can no longer lift the vehicles of players in passive mode.
  • Added the ability to cycle between targets when using lock-on missiles (such as Buzzard missiles or the Homing Launcher).

New Features/Updates – PS4, Xbox One, and PC

  • First person Vehicle Hood Cam (already in PC) has been added for Xbox One and PS4.
  • More accessories have been added to the Interaction Menu in GTA Online. Players can now change their Watches, Chains and Earrings from the Accessories section in the Interaction Menu.
  • Vanilla Unicorn dancers are now topless for private dances on Xbox One and PS4 in GTA Online.
  • Improvements to controller rumble strength.
  • The number of dancers at Vanilla Unicorn in GTA Online has increased to match Story Mode.

New Features/Updates – PC Only

  • Team colors are now used in PC text chat during team Deathmatches.
  • The control icon that displays whether a player is using keyboard and mouse or a game pad displayed in the Job settings screen now updates live to indicate what input method the player is using at that time.
  • A new sort / filter system has been introduced for Clip Management in the Rockstar Editor.
  • The radio tracks available in the Rockstar Editor have been adjusted. If any clips you’ve created have been affected, the game will alert you when loading the clip.

In addition to the new content pack, Rockstar has also gone live with title update 1.27 which brings a number of much needed fixes to both PC and potatoes consoles. You can view a full list of fixes over at the Rockstar Support article.

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After almost 1 year and 7 months of waiting and a truck load of delays, Grand Theft Auto V has finally been released on PC. Be sure to join our Social Club Crew! See you all in Los Santos!

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Rockstar has released a trailer showing off the new Rockstar Editor in Grand Theft Auto V for PC.

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With only a few more hours until Grand Theft Auto V for PC releases, Rockstar has published an extremely helpful guide covering the Rockstar Editor and the brand new Director Mode. If you're wanting to create the next big Grand Theft Auto machinima, this is the guide for you.

On the subject of prepping, Nvidia has released a brand new driver (350.12) which brings SLI and performance tweaks specially for Grand Theft Auto V.

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With only a few more days until the release of Grand Theft Auto V on PC, Rockstar sent us over this beautiful exclusive screenshot! April 14th can't come soon enough!

Fellow fansites are also starting to receive their own screenshots, so be sure to check them out!

Thanks Rockstar!

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With Grand Theft Auto V on PC seemingly coming next week without any more delays, a number of gaming websites got a chance to play the game early at Rockstar's HQ. The reception from the press so far has been overwhelmingly postitive. We've summed up just a few key points below.

  • Physical version is on 7 disks.
  • They played in 4K at 60 FPS.
  • The specs of Rockstar's rig were: Core i7 [email protected], SLI GTX 980s, 32GB of RAM and a 256GB SSD
  • PC Gamer noted no major issues technically, only experiencing minor pop-in once in their 2 hour demo.
  • Rockstar emphasized scalability for all rigs.
  • Raw mouse input is an option.
  • The Rockstar Editor has been "massively expanded" from GTAIV.
    • Change film speed, depth of field, filers and more.
    • Add multiple tracks from the radio to a single video.
    • Add radio advertisements.
    • Add the score from the game and select levels of intensity.
    • You can manually start recording or capture the last few moments.
  • 3D is support but no VR support.

PCGamer was able to score a full list of Grand Theft Auto V extensive graphical options.

Ignore suggested limits option: game detects your setup automatically, but you can push your system further if you like.
Options for screen type, aspect ratio and refresh rate.
DirectX Version Output monitor: 1-3
Anti-aliasing: FXAA, MSAA and Nvidia TXAA supported.
Pause game on focus loss.
Scaling bars for population density, population variety and distance scaling.
Texture quality: normal to very high.
Shader quality: normal to very high.
Shadow quality: normal to very high.
Reflection quality: normal to very high.
Reflection MSAA
Water quality: normal to very high.
Particles quality: normal to very high.
Grass quality: normal to very high.
Soft shadows options: softer, softest, AMD CHS, Nvidia PCSS
Post FX options: up to ultra.
Motion blur strength: scaling bar.
In-game depth of field effects: on/off.
Anisotropic filtering: up to x16 .
Ambient occlusion options.
Tesellation options.

Advanced graphics
Long shadows: on/off.
High resolution shadows: on/off.
High detail streaming while flying: on/off.
Extended distance scaling bar.
Extended shadow distance bar.
Benchmark testing

Gamespot also scored an interview of a number of folks from Rockstar North and Rockstar Toronto. The author asked why the PC version took so long, to which one of the developers replied:

It comes down to bandwidth. We want each version of the game to be the best it can possibly be, and that means having the core members of the original GTA V team working closely with the best PC developers from across all Rockstar studios--the same crew that did great work on the PC versions of Max Payne 3, L.A. Noire and GTA IV. Essentially, a large portion of the team that worked on GTA V for PS3 and Xbox 360 also worked on the PS4 and Xbox One versions and all of the GTA Online content, including Heists. Since the new generation console versions and the PC version share similar architecture, the team also continued to work on the PC version. With each version adding features and requiring the focus of the same key people, that takes time. However, the result is a PC version that draws from a huge pool of knowledge inside the team to deliver a game of the highest possible quality in every way. We’re really excited for people to play GTA V on PC, it is the ultimate version of an amazing game.

The author also pried for more details on the Rockstar Editor, more specially the Director Mode - which allows you to create your own custom scenes.

John Macpherson (Rockstar Toronto): The Rockstar editor in GTA V is a massive expansion from the video editor we had in GTA IV. The GTA community is incredibly creative and we wanted to give them a much more advanced set of tools to work with. With the Rockstar editor in GTA V, players can capture and manipulate game footage at will.

We’ve increased the number of options available so that players can manipulate film speed, depth of field, different kinds of camera positioning and the various blends between them, filters, and more. We have also expanded the ways that players can manipulate sound on their movies. Within the editor, players can add and edit multiple radio tracks to a single video, choosing from the huge range of score composed for the game as well select songs from the GTA V soundtrack and even in-game advertisements.

On top of all these additions to the editor is director mode. This gives players the opportunity to play and record their own scenes using any actor from GTA V including story and Heist crew characters, people on the street and even animals. As you play through the GTA V story, more and more character options will open up for you to use. You can also get them to speak specific lines of dialog or perform contextual actions, opening the door for amazing possibilities. You will also have control over details like time of day and weather, "Wanted" status and pedestrian density. Some of the classic cheats will open up too, bringing a ton of cinematic possibilities.

Once you’re finished, you can now share your videos directly to YouTube, and we will be working to support community creations through events and contests.

Rockstar has also updated the official website with a few small screenshots of what the editor will look like.

Be sure to check out the following for their previews: PCGamer, Gamepspot, IGN, GTA V O'Clock, Gameswalt (German), Meristation (Spanish), 3D Juegos (Spanish) and Jeuxactu (French).

The previews have also brought 22 brand new screenshots.

Thanks to the pre-loading, we now have access to the Read Me and a list of error codes from the PC version. For those wondering about the physical copies, you will not need to have a disk in the drive to play - though it is still unclear if you can install it without a disk.

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Rockstar has silently announced via their support website that pre-loading for both Rockstar Warehouse and Steam pre-orders start on Tuesday April 7th. For those who've digitally purchased elsewhere, the article advises you to contact the store for pre-load details.

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Hot on the heels of the first PC trailer of Grand Theft Auto V, Rockstar has released even more PC footage - this time focusing on Grand Theft Auto V Heists.

It'll be airing as a TV advertisement starting this weekend. Definitely starting to look slightly more likely PC will make April 14th this time around. Hopefully Tuesday doesn't have any bad news in-store for us.

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