News: Social Club cards launched

With Grand Theft Auto V on PC seemingly coming next week without any more delays, a number of gaming websites got a chance to play the game early at Rockstar's HQ. The reception from the press so far has been overwhelmingly postitive. We've summed up just a few key points below.

  • Physical version is on 7 disks.
  • They played in 4K at 60 FPS.
  • The specs of Rockstar's rig were: Core i7 [email protected], SLI GTX 980s, 32GB of RAM and a 256GB SSD
  • PC Gamer noted no major issues technically, only experiencing minor pop-in once in their 2 hour demo.
  • Rockstar emphasized scalability for all rigs.
  • Raw mouse input is an option.
  • The Rockstar Editor has been "massively expanded" from GTAIV.
    • Change film speed, depth of field, filers and more.
    • Add multiple tracks from the radio to a single video.
    • Add radio advertisements.
    • Add the score from the game and select levels of intensity.
    • You can manually start recording or capture the last few moments.
  • 3D is support but no VR support.

PCGamer was able to score a full list of Grand Theft Auto V extensive graphical options.

Ignore suggested limits option: game detects your setup automatically, but you can push your system further if you like.
Options for screen type, aspect ratio and refresh rate.
DirectX Version Output monitor: 1-3
Anti-aliasing: FXAA, MSAA and Nvidia TXAA supported.
Pause game on focus loss.
Scaling bars for population density, population variety and distance scaling.
Texture quality: normal to very high.
Shader quality: normal to very high.
Shadow quality: normal to very high.
Reflection quality: normal to very high.
Reflection MSAA
Water quality: normal to very high.
Particles quality: normal to very high.
Grass quality: normal to very high.
Soft shadows options: softer, softest, AMD CHS, Nvidia PCSS
Post FX options: up to ultra.
Motion blur strength: scaling bar.
In-game depth of field effects: on/off.
Anisotropic filtering: up to x16 .
Ambient occlusion options.
Tesellation options.

Advanced graphics
Long shadows: on/off.
High resolution shadows: on/off.
High detail streaming while flying: on/off.
Extended distance scaling bar.
Extended shadow distance bar.
Benchmark testing

Gamespot also scored an interview of a number of folks from Rockstar North and Rockstar Toronto. The author asked why the PC version took so long, to which one of the developers replied:

It comes down to bandwidth. We want each version of the game to be the best it can possibly be, and that means having the core members of the original GTA V team working closely with the best PC developers from across all Rockstar studios--the same crew that did great work on the PC versions of Max Payne 3, L.A. Noire and GTA IV. Essentially, a large portion of the team that worked on GTA V for PS3 and Xbox 360 also worked on the PS4 and Xbox One versions and all of the GTA Online content, including Heists. Since the new generation console versions and the PC version share similar architecture, the team also continued to work on the PC version. With each version adding features and requiring the focus of the same key people, that takes time. However, the result is a PC version that draws from a huge pool of knowledge inside the team to deliver a game of the highest possible quality in every way. We’re really excited for people to play GTA V on PC, it is the ultimate version of an amazing game.

The author also pried for more details on the Rockstar Editor, more specially the Director Mode - which allows you to create your own custom scenes.

John Macpherson (Rockstar Toronto): The Rockstar editor in GTA V is a massive expansion from the video editor we had in GTA IV. The GTA community is incredibly creative and we wanted to give them a much more advanced set of tools to work with. With the Rockstar editor in GTA V, players can capture and manipulate game footage at will.

We’ve increased the number of options available so that players can manipulate film speed, depth of field, different kinds of camera positioning and the various blends between them, filters, and more. We have also expanded the ways that players can manipulate sound on their movies. Within the editor, players can add and edit multiple radio tracks to a single video, choosing from the huge range of score composed for the game as well select songs from the GTA V soundtrack and even in-game advertisements.

On top of all these additions to the editor is director mode. This gives players the opportunity to play and record their own scenes using any actor from GTA V including story and Heist crew characters, people on the street and even animals. As you play through the GTA V story, more and more character options will open up for you to use. You can also get them to speak specific lines of dialog or perform contextual actions, opening the door for amazing possibilities. You will also have control over details like time of day and weather, "Wanted" status and pedestrian density. Some of the classic cheats will open up too, bringing a ton of cinematic possibilities.

Once you’re finished, you can now share your videos directly to YouTube, and we will be working to support community creations through events and contests.

Rockstar has also updated the official website with a few small screenshots of what the editor will look like.

Be sure to check out the following for their previews: PCGamer, Gamepspot, IGN, GTA V O'Clock, Gameswalt (German), Meristation (Spanish), 3D Juegos (Spanish) and Jeuxactu (French).

The previews have also brought 22 brand new screenshots.

Thanks to the pre-loading, we now have access to the Read Me and a list of error codes from the PC version. For those wondering about the physical copies, you will not need to have a disk in the drive to play - though it is still unclear if you can install it without a disk.

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