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Rockstar was kind enough to send us over this RockstarNexus exclusive Grand Theft Auto V screenshot! We're less than three days away now from the Xbox One and PlayStation 4 release with the heavily anticipated PC version coming January 27th.

Thanks Rockstar!

EDIT: Here's a list of fansites that have received exclusive screenshots. Thanks to for compiling the list! | (2) | The GTA Base | Rockstar Universe | GTA-Series | GTATurk | GTAGaming | GTA Warehouse | | RockstarWorld | GTA-Xtreme | GTAPro | GTAVision | RockstarNetwork | | GTAInside | GTATheGame | The GTA Place | GTANext | Rockstar98

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A few days ago an update for Grand Theft Auto San Andreas went live on Steam that that caused game issues for some and highlighted issues with digital distribution in general. While there hasn't been any word from Rockstar on the issue, it looks like another update is being tested according to SteamDB.

EDIT: An unofficial downgrader for the 11/7 Steam update has been released. More details here.

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With the PlayStation 4 and Xbox One launch of Grand Theft Auto V fast approaching in just 7 days, Rockstar has released one last trailer. You can watch it above via YouTube or download the source 1080p file.

The song is "Let's Go All the Way" by Sly Fox.

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Don't say we didn't warn you. Rockstar finally went live with the update for Grand Theft Auto San Andreas that was leaked a few months ago. Here's what we've noticed about the update so far:

  • Adds support for XInput controllers (Such as the Xbox 360 controller.)
  • "Steering with Mouse" now enabled by default (Vehicles turn when the mouse is moved. When disabled, the camera is able to be moved around with the mouse.)
  • Entirely DRM free
  • Removes several songs for all owners (Seems to be the same songs that were cut from the mobile version. We would have liked to see a situation similar to VC where only new Steam copies had songs removed and those who had purchased it before got to keep the songs.)

Other issues that have been noted by players but don't seem to be a direct result of this update:

  • Missing resolution options, including 1920x1080 (EDIT: To clarify, this was broken in the original 1.0 version, then fixed in patch 1.01. Later updates such as this reverted that fix.)
  • Mouse oddities -  Always has been an issue with III, VC and SA. Alt+Tab'ing out of the game and then back in fixes it most of the time.
  • Issues with mods - Mods always have had issues after the No Hot Coffee patch. Specifically, this new version had a compatibility issue with certain ASI loaders. Silent has already updated his loader to work with this version. There was nothing that could have been done to prevent this.
  • Some previous game saves just start a new game (EDIT: Silent has told us that the German Steam version pre-patch was actually version 1.01, which would explain broken saves for some. More information at the end of the article.)

Other issues you might be experiencing might be due to installed modifications that were partially overwritten by Steam. Try deleting the game and redownload a fresh copy. If all else fails, try using SilentPatch.

Hopefully most of you had a backup of your digital copy you can restore to or at least an original physical copy. No word yet from Rockstar.

EDIT: The cookie monster known as Silent has updated his excellent SilentPatch to work with the new update. It fixes a number of issues that have been discovered thus far, such as:

* Aspect ratios are now correct and not squashed, like they used to be
* 1.0/1.01 save games will not be rejected now
* 1.0/3.0 settings file will not be rejected now
* 10ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
* Mouse should not lock up randomly when exiting the menu on newer systems anymore
* 16:9 and 5:4 resolutions are now selectable

EDIT 2: Despite what Polygon is reporting, this isn't the mobile/360 version of the game. That version is only available on PC via the Windows 8 Store.

EDIT 3: We've updated the article to clear up a few issues users in the community were having that are valid issues with the digital versions of San Andreas, but might not be a direct result of this particular update. Unfortunately, due to the wide range of releases, updates and changes San Andreas has had in its 10 years, there is bound to be confusion on all sides. Indeed, accidentally building off an older version of San Andreas would explain the missing resolution options. We encourage players and the press to give Rockstar some time to address these issues before rushing to declare malice.

EDIT 4: Silent has sent along the following information that explains why we're seeing such mixed reports:

3.0 saves (pre-update Steam) will work well, unless one was from Germany. These guys had 1.01 on Steam! So their saves did NOT work. Nor do the saves work if one downgraded to 1.0/1.01 ;)
Same with missing 1080p. The people who claim they did have 1080p on a clean Steam game pre-patch MUST have been German.

Thanks Silent!

EDIT 5: Looks like another update to San Andreas is being tested.

EDIT 6: An unofficial fan-made downgrader has been released. This will downgrade your legally purchased 11/7/14 Steam copy to just before the update. It relies on binary differences so no game files are being distributed. As such, this will only work correctly with the 11/7/14 update. Once downgraded, we recommend making a copy of your San Andreas folder and storing it somewhere outside of your Steam folder. You should also then be able to use this downgrade to version 1.0 to gain maximum modding compatibility.

DOWNLOAD: Mirror 1 | Mirror 2 | Mirror 3

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Two websites, IGN and CVG, have released today previews of Grand Theft Auto V for the PC, PlayStation 4 and Xbox One. These previews mainly focus on the new first-person mode. First-person is something the community has been asking about for quite awhile. Indeed, one of the most popular mods for Grand Theft Auto IV was a first-person camera mod. Rockstar has played around with first-person in the past with Midnight Club: Los Angeles, taking the time to properly detail the dashboard and character. Both websites detail the amount of additional work Rockstar went through to make it work in a more sandbox environment and I highly encourage you to read them both in their entirety. As always, we've summed up the important bits below.

  • Game runs at 1080p and 30 FPS on PlayStation 4
  • PC version can run at 4k (was that really even a question?)
  • Over 3,000 animations on weapons alone to make first person work
  • PS4 touch pad is used to enter first person
  • 100s of new songs
  • CVG heard "Tell me Why" by Back Street Boys
  • Over 20 new species of wildlife
  • Wild Rabbits
  • Cats
  • Fireflies in the forest

A game-play trailer (at top) has also been released showcasing the new first-person view. We've managed to score a 1080p unwatermarked version on YouTube, but keep in mind the amount of compression YouTube adds might be less than ideal for some. Past new-gen trailers have later been released with higher-bitrates -- we'll let you know when/if we see it pop-up on the net.

Several new screenshots have been released as well.


EDIT: The new gameplay trailer has gone live on Rockstar's website. While a MP4 or a WMV version isn't available yet, a 1080p FLV version is. You'll need a player that supports FLV such as VLC. We'll let you know if a higher-quality version gets released.
EDIT 2: We've added 11 new screenshots from the IGN preview.

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The native port of Grand Theft Auto: San Andreas for the Xbox 360 is out now. The port seems to be based on the mobile port developed by War Drum Studios last year. It includes improved visuals, achievements and runs at 1280x720. Below is a short video by Vadim M showing off the opening intro and the menus.

The port is currently selling for $3.74 on the Xbox Marketplace. We're assuming this price is a limited time discount and will eventually go up.

For those of you in the PC Master Race, San Andreas is currently unavailable for purchase on Steam. As we've reported before, Rockstar has been prepping a patch that cuts a few songs that licenses have expired for and adds X-Input controller support. The release of this patch shouldn't be too far off now.

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A few days ago we reported that achievements had popped up for an Xbox 360 version of Grand Theft Auto: San Andreas. Today, Rockstar has silently spilled the beans in a Rockstar Support article. The article confirms that this is indeed a native port to the 360 - bringing achievements, 720p resolution and enhanced draw disance. While it doesn't give a reason as to why the Xbox Originals version was pulled, we suspect expired music licenses had something to do with it.

Those that already own the Xbox Originals version will get to keep it - though if you want to experience the updated native version you'll have to purchase it. Save files will not transfer between the two versions. The native version is set to release this October 26th.

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Xbox Achievements is reporting that achievements for an Xbox 360 version of Grand Theft Auto: San Andreas briefly popped up on the Xbox website. In the past, the website has had numerous credible leaks of achievements for upcoming Xbox 360 games. The list of achievements themselves look exactly like the achievements you'd expect from Rockstar. Click the image above to view the full list of achievements.

What makes this interesting is that this seems to be an actual port of San Andreas to the Xbox 360. San Andreas was previously available on the 360 as an Xbox Classic - which was recently removed from the store without notice. We'd assume that it was removed due to music licensing issues just like the PS2 classics version. Xbox Classic games are not capable of having achievements as they are the original Xbox game being played in an emulation layer - making achievements impossible. The only way achievements could be possible is if Rockstar is working on an actual native port of San Andreas.

Last month, Rockstar mistakenly made public a beta pach for the PC version of San Andreas on Steam. It was removed shortly after but those who managed to grab it found that X-Input had been added along with removing several songs Rockstar has lost licenses for. With the 10 year anniversary of San Andreas approaching this October 26th, it looks like Rockstar has some interesting stuff in-store to celebrate. We'll keep you posted when we hear more.

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